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・ Kingdom of Ugu
・ Kingdom of Ulidia
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Kingdom of Loathing
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・ Kingdom of Luang Phrabang
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Kingdom of Loathing : ウィキペディア英語版
Kingdom of Loathing

''Kingdom of Loathing'' (abbreviated ''KoL'') is a browser-based, multiplayer role-playing game designed and operated by Asymmetric Publications, including creator Zack "Jick" Johnson and writer Josh "Mr Skullhead" Nite. The game was released in 2003. Because content is added frequently, the game is considered unfinished and officially remains in open beta.
It uses hand-drawn stick figure graphics and writing characterized by surreal humor, word play, parody and references to popular culture. In ''KoL'', a player's character fights monsters for experience, and acquiring meat (the game's currency), and/or items, through a turn-based system. Players may also interact with each other through player versus player competition, participate in the in-game economy by trading goods and services, organize their characters into clans, work together to complete clan dungeons, and speak to each other in many different chat channels.
The game is also particularly notable for managing to be financially successful purely from donations and the purchase of merchandise rather than from advertising or subscription fees, which are used by many online games. In 2008, the game had between 100,000 and 150,000 regular players. These players form an active community which frequently organizes fan meet-ups and runs an internet radio station. The game has been generally well received by critics. In 2012, ''Mr. Card Game'', a tabletop game based on ''Kingdom of Loathing'', was launched on Kickstarter.〔(【引用サイトリンク】 title =Mr. Card Game )
==Gameplay and features==

Gameplay involves fighting monsters, completing quests, gaining skills and stats, and accumulating items and meat.
In ''KoLs turn-based gameplay, a player's character is supplied with a number of adventures each day, at a base of 40, although this can be increased. The game day resets at a time called "rollover". Characters are allotted forty adventures every rollover, though they can increase that number with various equipment and items. Additional adventures can be acquired by consuming food and booze. However, only a limited amount of each can be consumed each day,〔 and drinking too much booze puts the character into a drunken stupor for the remainder of the day.〔 During rollover, drunkenness and fullness levels are reset, and minor amounts of health points and magic points are restored. Although a character can accumulate a large number of adventures, the number is reduced to 200 at rollover.
Most actions in the game use up adventures, including crafting items and exploring the game world (adventuring).〔 When exploring, players experience combat encounters, in which they fight monsters, as well as non-combat encounters. Combat is turn-based, meaning that the player and the monster take turns attacking one another using weapons, skills and items. Players who successfully defeat a monster receive experience points, pieces of meat (the game's currency), and various items.〔 Non-combat encounters simply present the reader with a text description of an event, occasionally allowing the player to choose how to respond to that event.〔
After gaining enough experience points, players will gain levels,〔 allowing them to access new areas and quests. Characters can combine items by using "meat paste" (a substance analogous to glue),〔 and can also cook food, mix cocktails and smith weapons and armor. Characters may also earn trophies or tattoos for various in-game achievements.〔 Puzzle-solving is an important part of the game, with the solutions often involving a certain item combination or the completion of tasks in different zones.〔

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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